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The Illuminati Files, Part Two: A Truly Modern Conspiracy by Brenton Clutterbuck

This is Part Two of The Illuminati Files by Brenton Clutterbuck. If you missed Part One, here you will find A Conspiracy is Born.


Suddenly, nothing happened!

Or at least not much. While the Illuminati had copped the blame for trying to challenge the power of church and state in Germany (a fair cop), instigating the French Revolution, and interfering with the founding years of the United States (both substantially less likely), for most of the late 1800s, concern about the Illuminati died down, only to return mutated and with a vengeance in the 1900s. Conspiracy author Nesta Webster brings them back in 1919, characterising them as a Jewish conspiracy dating back to the days of Jesus. She produced several works across her lifetime about the Illuminati. In 1965, the rightwing monthly The Cross and the Flag published by Gerald L. K. Smith featured an article that named the Illuminati as the second most important enemy in the world (pipped to the post by those dastardly world bankers!) Around the same time, a man named Robert Welch was beginning his own crusade against the Illuminati, via the organisation he founded — the highly influential rightwing organisation, the John Birch Society, which characterised the Illuminati as the precursor to Communism.

We find ourselves in the United States of the 1950s and 1960s, in a society being rocked by social change and in an environment where conspiracy theory (some of which would ultimately be proved correct!) was running wild. Campaigns of propaganda helped to overload the bullshit detectors of many, and very quickly, large numbers of people developed the firm suspicion that somewhere, someone was doing something, and whatever it was, it wasn’t good.

The front piece to the Paste-Up Discordia (The Sacred PUD).
Courtesy the Discordian Archives.
Into this paranoid stew of confusion and confoundment, came a new religious movement. It was called ‘Discordianism’, and perhaps unsurprisingly it was obsessed with chaos, disorder, and the impossibility of reaching out to grasp objective truth. Truly, this was a movement of its time.

With such fixations of the nature of truth, confusion, and the great unknown, it is no wonder that many Discordians were themselves entranced by ideas of conspiracy. The Principia Discordia, among other Discordian materials, satirised this re-emergence of Illuminati fever. Riffing on the Illuminati led to the ‘Illuminati letter’ appearing in the Principia Discordia. As with much of the PD, it is influenced by a mixture of sources.

Page 00072 of the Paste-Up Discordia (The Sacred PUD), Mad Malik’s Illuminati Letter. Courtesy the Discordian Archives.
Episkopos Mordecai, Keeper of the Notary Sojac, informs me that you are welcome to reveal that our oldest extant records show us to have been fully established in Atlantis, circa 18,000 B.C., under Kull, the galley slave who ascended to the Throne of Valusia. Revived by Pelias of Koth, circa 10,000 B.C. Possibly it was he who taught the inner-teachings to Conan of Cimmeria after Conan became King of Aquilonia. First brought to the western hemisphere by Conan and taught to Mayan priesthood (Conan is Quetzlcoatl). That was 4 Ahua, 8 Cumhu, Mayan date. Revived by Abdul Alhazred in his infamous Al Azif, circa 800 A.D. (Al Azif translated into Latin by Olaus Wormius, 1132 A.D., as The Necronomicon.) In 1090 A.D. was the founding of The Ismaelian Sect Hashishim) by Hassan i Sabbah, with secret teachings based on Alhazred, Pelias and Kull. Founding of the Illuminated Ones of Bavaria, by Adam Weishaupt, on May 1, 1776. He based it on the others. Weishaupt brought it to the United States during the period that he was impersonating George Washington; and it was he who was the Man in Black who gave the design for The Great Seal to Jefferson in the garden that night. The Illuminated tradition is now, of course, in the hands of The Ancient Illuminated Seers of Bavaria (A.I.S.B.), headquartered here in the United States.

Our teachings are not, need I remind you, available for publication. No harm, though, in admitting that some of them can be found disguised in Joyce’s Finnegan’s Wake, Burroughs Nova Express, the King James translation of the Holy Bible (though not the Latin or Hebrew), and The Blue Book. Not to speak of Ben Franklin’s private papers (!), but we are still suppressing those.

The letter goes on for quite some time, but luckily for the human race, the Discordian articulation of the Illuminati quest turned out to be actually, pretty wholesome!

Page 00073 of the Paste-Up Discordia (The Sacred PUD), Mad Malik’s Illuminati Letter. Courtesy the Discordian Archives.
Look, if you people out there can keep from blowing yourselves up for only two more generations, then we will finally have it. After 20,000 years, Kull’s dream will be realized! We can hardly believe it. But the outcome is certain, given the time. Our grandchildren, Mal! If civilization makes it through this crises, our grandchildren will live in a world of authentic freedom and authentic harmony and authentic satisfaction. I hope I’m alive to see it, Mal, success is in our grasp. Twenty thousand years….!

Ah, I get spaced just thinking about it. Good luck on the Principia.

Ewige Blumenkraft! HAIL ERIS.

Love,

MAD MALIK

Also included in the preceding pages are an advertisement for the Bavarian Illuminati, and a telegraph, apparently from the illuminati to the Discordians, with a comically unbreakable cypher that could be used to permanently render incoherence to any sensitive messages (let’s just hope nobody —ever— needs to decode them!).

Robert Shea letter to Greg Hill, discussing Illuminatus! book cover proofs, Page 00001, dated June 25, 1975.
Courtesy of bobshea.net from the Discordian Archives.
Discordian elder Robert Anton Wilson got on board the Illuminati train in a major way. He had been drafted into the Discordians in ’67, but they wouldn’t provide his first exposure to the Illuminati conspiracy. By the time the Discordians drafted him into their weirdness, he’d already been working at PLAYBOY‘s letters section for two years, alongside co-conspirator Robert Shea. PLAYBOY — being a magazine dedicated to all kinds of sexual and moral freedoms — attracted the attention of those who felt their freedoms were being infringed on in the most bizarre and unbelievable ways. This ‘nut mail’ from some of the more paranoid PLAYBOY patrons inspired Wilson and Shea to write a series in which all of the conspiratorial fantasies of their readers were 100% true. The resulting novel The Illuminatus! Trilogy returned to the more sinister power-hungry characterisation of the Illuminati.

The work was already invested in exploring the most deranged and bizarre (though not, of course, impossible) theories about who controlled the world. Wilson and Shea further muddied these illuminated waters of truth by sneaking articles into publications under assumed identities years before, then quoting those sources in their fictional trilogy to develop a strange and unreliable synthesis of truth and fiction. The book was about conspiracy, was produced as the result of conspiracy, and was a satirical exploration of a phenomenon that was far from just a light-hearted joke.

Robert Shea letter to Greg Hill,
The Eye in the Pyramid book cover
proof attachment, June 25, 1975.
Courtesy of bobshea.net
from the Discordian Archives.
Robert Shea letter to Greg Hill,
The Golden Apple book cover
proof attachment, June 25, 1975.
Courtesy of bobshea.net
from the Discordian Archives.

Illuminatus! of course then became another significant popularizer of the modern Illuminati mythos into popular culture. It also popularised the new foundation myth alluded to in the Illuminati letter from the Principia — that the Illuminati originated from the Islamic Assassin cult led by Hassan-I-Sabbah — though they attributed this idea to the John Birch Society.

Illuminatus! as a work, seems to have had a wide influence, although its authors would surely have liked to see more of that influence translate into royalties! It’s been speculated that the work influenced Umberto Eco, whose work Foucault’s Pendulum shares a number of similarities with the Illuminatus! Trilogy. More recently Dan Brown’s Angels and Demons also portrayed the Illuminati within the substance of its plot.

Steve Jackson Games, whose forays into the fringe frequently step into Discordian territory, loosely adapted the Trilogy into a board game (if it had been a ‘tighter’ adaptation they would have had to pay!).

The KLF, music weirdos who burned a million pounds, were also influenced by Illuminatus! Both members were exposed to the Trilogy through Ken Campbell’s epic 10 hour theatre adaptation of Illuminatus!, and this influence can be seen explicitly through the first name they took; The JAMS, a reference to the Illuminatus! Trilogy.

The Illuminatus! Trilogy,
'candy apple red' edition by
Dell Trade Paperback,
January 1984. Courtesy of the Discordian Archives.
From here, the flow of influence for both the Illuminatus! Trilogy and the Illuminati mythology get pretty hard to track. You can see the source of a trickle, but how do you point to the home of a wave? With the hippie movement as a powerful vector, the Illuminati entered the public consciousness, permeating vast swathes of public life and awareness.

When I was doing my interviews for Chasing Eris, I spoke with Ben Graham who gave one example of how awareness of the Illuminatus! Trilogy, and the associated conspiracy consciousness passed from hippies to members of the electronic scene.

Because of the ravers that had been having free festivals out in fields, [members of the electronic scene] ended up teaming up with guys who’d been having hippy rock festivals in fields forever. Those guys ended up getting into a lot of techno music, but they would have been guys who were reading the Illuminatus! books in the early 70s. It had the whole kind of esoteric hippy knowledge and stuff behind it… You had the club rave kids meeting the hippy travelers, one side being electronic techno music and ecstasy, and the other bringing this kind of like hippy philosophy and ethos and knowledge and it all kind of crossing over. And certainly I think a lot of the kind of Illuminati ideas. Suddenly it became cliché to be referencing the number 23 for one thing.

As for the Illuminati itself, well, today it is Well Known enough that the very term has become a euphemism for any vaguely shadowy institution. When some say ‘the Illuminati’ control the world, they perhaps don’t mean Weishaupt’s group, but instead ‘the Deep State’ ‘the Ruling Class’, ‘the Bourgeoisie’, or maybe ‘the Shadow Government.’ Maybe, in some sense, they are all absolutely right.

The Illuminati perhaps remains so powerful in the public consciousness today because it speaks to the need to fill in the gaps — the dark shadowy gaps — in our knowledge of the world. Every trove of top secret documents that spills out from a Wikileaks page or a pastebin, every release of unclassified documents, every whistle-blower and truth-teller betrays the existence of a murky world of conspiracy that lives beneath the surface of our otherwise normal and logically consistent existence. Voltaire once said that if God didn’t exist, it would be necessary to invent him. Perhaps the same is true of a Godlike conspiracy. Fortunately, Adam Weishaupt did us that favor many years ago, and things have only been getting stranger ever since.


———————–
SOURCES:
———————–
Part One

Part Two

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December Eris of the Month 2018: SMITE Eris

December Eris of the Month 2018 - SMITE Eris

Found at the Gamepedia SMITE Wiki.


Send us your Eris of the Month Club submissions (more info here) by using the form at the bottom of The MGT. page.

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November Eris of the Month 2018: Eris by GENZOMAN

November Eris of the Month: Eris by GENZOMAN

November Eris of the Month: Eris by GENZOMAN as revealed on the Olympian RPG Wiki.


Send us your Eris of the Month Club submissions (more info here) by using the form at the bottom of The MGT. page.

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WHAT GOES UP MUST COME: Confusion Contest ’75: ConCon: Fun! Games! Meaning!

Greg Hill relocated to New York from 1973—1975 and while there one of the Discordian projects he launched (under his Discordian persona of Rev. Dr. Occupant) was…

The Confusion Contest or ConCon.

Confusion Contest Flyer. Courtesy of the Discordian Archives.




As part of his official duties overseeing the Confusion Contest, Rev. Dr. Occupant issued the following report:

1975 Official Confusion Contest Report. Courtesy of the Discordian Archives.




And drum roll please…

Here are the winners of ConCon 75!

The result of ConCon 75. Courtesy of the Discordian Archives.




One of the ConCon entries “came” courtesy of Discordian poetess and one-time lover of Kerry Thornley, Judy Abrahms.

ConCon entry from Discordian Judith Arahms. Courtesy of the Discordian Archives




Here’s another ConCon entry promoting “Hot finger-size Chicken Sandwiches.”

1975 ConCon Entry: Hot finger-size Chicken Sandwiches.
Courtesy of the Discordian Archives.




The content from the ConCon files strewn across the floor
at Discordian Archives West hindquarters.

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discordianism gaming monkey business principia discordia

Eris Gives The New York Times Magazine A Clue About The Principia Discordia

Over on our The Early Discordians facebook group page, Johnny Walsh posted a sighting of the Principia Discordia in The New York Times Magazine crossword puzzle:

Johnny Walsh: This past Sunday’s New York Times Magazine crossword puzzle clue 50 Across: “‘Principia Discordia’ figure.” Answer: “Eris”

October 16. 2016 The New York Times Magazine's crossword puzzle.

Hail Eris!

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The Blivet and The Hodge/Podge Transformer

Greg Hill drawings of blivets, 1965, Page 00001. Courtesy of the Discordian Archives.
Greg Hill drawings of blivets, 1965, Page 00002. Courtesy of the Discordian Archives.
The two pages of images presented here called “The Blivit” [sic] were drawn by Greg Hill in 1965 and I would suspect were inspired by issue #93 of Mad magazine from March of that year which has a blivet on the cover.

Mad Magazine #93 with a blivet on the cover. More info on this issue at Doug Gilford's Mad Cover Site.
I make this assumption because Hill and Kerry Thornley were big fans of Mad, and in fact credited it as the inspiration for their own one-shot mag Apocalypse: A Trade Journal for Doom Prophets.

And, if you’re wondering what the hell a blivet is, we refer you now to the ever-handy and never-wrong Wikipedia for its entry on blivets.

The Hodge/Podge Transformer from the Principia Discordia. Shown here is Page 00052 of the Sacred PUD (the original Paste-Up Discordia) where Greg Hill's drawing (we assume) has been pasted on with other elements including a quotation from The Honest Book of Truth's 'The Book of Gooks.' Courtesy of the Discordian Archives.
Significantly to Discordianism, a blivet appears in the Fourth Edition of the Principia Discordia on Page 00052 as part of “The Hodge/Podge Transformer,” and I think it’s safe to assume that “The Hodge/Podge Transformer” was drawn by Greg Hill when compared to his other hand-drawn blivets shown above.

As a side note, there’s a weird online Flash game based on “The Hodge/Podge Transformer,” a demo associated with another game called Ossuary, which itself is based on Discordianism, though the game’s creator doesn’t necessarily want it to be known as “that Discordian game.” Here’s a puzzled review of The Hodge/Podge Transformer game demo which can be played online here.

Hail Eris!

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Chasing Eris: The Case of Steve Jackson Games, or how Discordianism helped the U.S. Secret Service inspire the birth of the Electronic Frontier Foundation

Loyd Blankenship, troublemaker.
Courtesy of Wikipedia.

The following is a draft excerpt from my forthcoming book Chasing Eris. The book documents my worldwide adventure to experience modern Discordian culture, meet its personalities, and discover elusive Erisian mysteries.
Brenton Clutterbuck

 
 
Discordia has long been immersed deeply in copyright liberation and geek culture. What you may not know though is the surprising role it played in the birth of the Electronic Frontier Foundation, whose history begins in Austin, Texas.

Robert Anton Wilson, who I’m sure you will recall as one of the Early Discordians, released his popular The Illuminatus! Trilogy in 1975. In 1981, Steve Jackson, who published the “black cover” Principia Discordia, held discussions with freelance artist Dave Martin about adapting Illuminatus! into a game. Instead of taking on the book, due to the complexity (and, one might speculate, perhaps payment for creative rights), his company, Steve Jackson Games, began to make a game built instead on the concept of the Illuminati generally, throwing in a couple of explicit Discordian references. To play with their interest in conspiracies and Discordianism, Steve Jackson Games had on their BBS the tongue-in-cheek announcement:

Greetings, Mortal! You have entered the secret computer system of the Illuminati, the on-line home of the world’s oldest and largest secret conspiracy. 5124474449300/1200/2400BAUD fronted by Steve Jackson Games, Incorporated. Fnord.

In 1990, Steve Jackson Games was also working on another project, GURPS (Generic Universal RolePlaying System), a system allowing players to develop role-playing scenarios of their choice. The company was developing materials for a GURPS Cyberpunk role-playing game, written predominantly by recent hire Loyd Blankenship.

In other circles, Blankenship was known as +++The Mentor+++, an experienced computer hacker. He’d moved to Austin in 1976, in grade five or six. Without knowing anyone, he began to get into computers, mostly just for the gaming. At his mother’s workplace he met a number of the system operators who maintained the PDP Mainframe, who showed him a text-based game called Star Trek, which he then convinced the operators to printout the BASIC code for him. It was through porting the game over to a CompuColor computer in the college library where he used to hang out that he first began to teach himself BASIC.

He began to break into computers when his guest password expired on the university computers he’d been using.

By 1988, Blankenship was fairly established as a hacker and attended Summercon, the longest running hacking convention in the U.S., where he spent time with The Leftist, Doom Prophet, Phantom Phreaker, Control C and Urvile/Necron 99 amongst others. Together, they became the second incarnation of a group known as the Legion of Doom.

Summercon was arranged by a hacking magazine called Phrack, established in 1985.

We jump to 1989: As well as writing the GURPS manual, Blankenship was running a Bulletin Board System called The Phoenix Project which helped to distribute Phrack, as well as participating in the Steve Jackson Games completely unrelated Bulletin Board, Illuminati.

Computers were a big thing; a new forefront for industry and crime. The government was busy with Operation Sundevil, an operation to crack down on hackers. The U.S. Secret Service also had another target in mind for an operation, technically unrelated, but still after those wascally hackers: Phrack magazine.

In 1989, the 24th edition of Phrack published the contents of a text file giving information on the E911 system. E911 is an enhanced service for handling emergency calls. These calls take place ordinarily on the public phone lines, but are managed so as to take priority over all other calls. According to a Secret Service affidavit, the file had been stolen from Atlanta telecommunications giant BellSouth by Robet J. Riggs, and was edited into a hacker tutorial by one of the Phrack founders, Craig Neidorf (Knight Lightning).

March 1, 1990: Steve Jackson Games is unexpectedly raided by members of the United States Secret Service, accompanied by Austin police and at least one civilian expert from “the phone company.” The Steve Jackson Games webpage says agents cut locks, tore open boxes, and forced open footlockers. They confiscated four computers containing GURPS Cyberpunk files, two printers, and other hardware and files.

Steve Jackson Games was told they would get their computers back “tomorrow.” In later statements, a judge said that the Secret Service could have duplicated the material they needed in between a couple of hours and eight days. Rather than the next day as promised, or eight days, the majority of confiscated material wasn’t returned for a whole four months. The majority of the GURPS Cyberpunk manual had to be reconstructed from snippets, planning and memory. Steve Jackson Games was impacted by the raid, and had to lay off nearly half their staff. Later, Judge Sam Sparks would seek to dispute the assertion that Steve Jackson Games had been nearly bankrupted by the raid.

Why did Secret Service agents target Steve Jackson Games?

The key was Loyd Blankenship. Agent Timothy Golden had based the raid of Steve Jackson Games on the fact that Loyd Blankenship was working there, ran a bulletin board system popular with hackers from his home, and also ran a completely separate BBS at Steve Jackson Games.

In response to the Steve Jackson Games case and other similar cases, John Gilmour, John Perry Barlow, and Mitch Kapor founded the Electronic Frontier Foundation in 1990. They would later, in 1993, support Steve Jackson Games in a legal battle seeking damages from the Secret Service.

When Steve Jackson Games sued the Secret Service, the judge’s comments concluded, amongst other things, that Foley had seen the “Greetings, Mortal!” message on a printout of the Illuminati BBS, and concluded, without further investigation, that this was evidence that the Illuminati BBS was a hacking space. Judge Sam Sparks added in his comments that it would have taken only hours to determine that Steve Jackson Games was a legitimate publisher, who would have been willing to cooperate with Foley’s investigation. The judge was critical of Foley, who despite being an attorney, was led to violate the Privacy Protection Act, simply by not being aware of it. Fellow Agent Golden was also unaware of this act, and when informed in the process of the seizure, that Steve Jackson Games was a gaming publishing company, did not place importance on the fact, or realize this meant his actions were illegal.

Judge Sam Sparks was scathing of the Secret Service, whose warrant, he said, did not even meet the standards set by the Secret Service itself. He criticized Foley for not creating copies of the computer content to be made available to the company, and for the impact of the case on Steve Jackson’s personal reputation.

He asked a direct question of Foley: had he considered that his actions could harm Steve Jackson economically?

Foley replied with “No, sir.”

“You actually did, you just had no idea anybody would actually go out and hire a lawyer and sue you,” replied Sparks.

Steve Jackson Games was awarded over $50,000 for damages sustained by the raid and the retention of property belonging to the company.

Riggs was sentenced to 21 months in prison for his part in stealing the E911 code.

Craig Neidorf, aka Knight Lightning, was charged, though these charges were dismissed after only 4 days with no conviction, incurring $100,000 in legal costs. This dismissal was in part due to the revelation that the stolen document which was estimated by BellSouth at a value of over $70,000, was in fact available from BellSouth unedited at a cost of $13.

Loyd Blankenship, for his part, was never charged.

 

[Edit 02/19/14: Jackson didn’t state himself that the choice to adapt the concept of the Illuminati mythos rather than adapting the Wilson and Shea book Illuminatus! was related to royalty costs. I’ve adapted the article to reflect this. —Clutterbuck]


Further reading:
EFF.org: Steve Jackson Games v. Secret Service Case Archive.